Level redesign
Entropy » Devlog
To prevent mindless meandering and create a more concise experience, I have redesigned the first level of this demo (Level 3 in the final game) to be more compact and logical, so players shouldn't get lost anymore.
Also changed:
- Upscaled resolution
- Fixed annoying bug of accidentally leaving rooms due to poorly placed teleporters
- Changed font for HUD
Thanks a lot to Shaun Spalding for featuring my game on his stream and giving me good pointers, adjustments to controls and collisions are on the way as well
Files
Entropy_Proto.zip 10 MB
Jan 02, 2021
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Entropy
Pixelated havoc on an infested space station
Status | Released |
Author | Scarabit Studio |
Genre | Action, Puzzle |
Tags | 16-bit, 2D, Action-Adventure, Atmospheric, environmental-storytelling, Pixel Art, Sci-fi, Top down shooter, upgrades |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- It is done!19 days ago
- There's an actual story to thisOct 16, 2022
- Cutscenes and tutorials, oh my!Oct 15, 2022
- Introducing the Constructor (not quite like Fortnite)Oct 07, 2022
- We are in beta!Sep 28, 2022
- Smarter enemies -> better gameAug 16, 2021
- A few bugfixesMay 29, 2021
- Why do I hear boss music?May 24, 2021
- First update of 2021!Jan 01, 2021
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