Level redesign


To prevent mindless meandering and create a more concise experience, I have redesigned the first level of this demo (Level 3 in the final game) to be more compact and logical, so players shouldn't get lost anymore.

Also changed:

- Upscaled resolution

- Fixed annoying bug of accidentally leaving rooms due to poorly placed teleporters

- Changed font for HUD

Thanks a lot to Shaun Spalding for featuring my game on his stream and giving me good pointers, adjustments to controls and collisions are on the way as well

Files

Entropy_Proto.zip 10 MB
Jan 02, 2021

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